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Abstract:
80
million people in Indonesia now own mobile phones, but the penetration
rate is still less than forty percent, offering significant
opportunities for investors in this nascent market.
In
Indonesia the mobile operators, music and film companies, cartoon
artists, game makers and musicians are all aggressively entering the
mobile content market to provide ring tones, gaming, mobile imagery and
streaming audio and video.
APRG’s
latest market research examines how Indonesia’s network operators,
application and content providers are positioning themselves to compete
in Indonesia’s mobile market. This report reviews opportunities,
strengths, weaknesses and risks of this emerging wireless market of
over 240 million people. Over one-thousand Indonesian consumers were
sampled to understand their thinking and desires for mobile services,
as well as mobile content and applications
This
report, updated quarterly, covers the following topics of the mobile
communications market in Indonesia:
Commercial,
technical and social issues relating to
mobile content market
Mobile
content and key applications and services
Mobile
subscribers, penetration and ARPU
Mobile
VAS business model and value chain
Operator's
Market Share
Market
drivers and inhibitors
Most
popular purchases of Ringtones and Java Mobile
Games
Key Questions
Answered:
What is
the size (USD) of the market for mobile content and value added
services in Indonesia?
What
opportunities are there in the Indonesia mobile content
market?
What
are the key mobile data trends being adopted
in Indonesia?
Which
mobile data applications are the most
popular?
How
important is WLL CDMA mobile services in
Indonesia?
How do
consumers learn of new mobile content such as ringtone, games,
wallpaper, etc.
Table of Contents:
1. Introduction Report Objectives Forecast Assumptions
2. Executive Summary and Market Forecast SWOT Analysis Strengths Opportunities Weaknesses – Threats Barriers to Entry Indonesia’s Mobile Market Leaders Competitive Environment Mobile Services Market – Subscriber Forecast Mobile Penetration Indonesia’s Mobile Subscriber Growth Forecast Key Drivers of Indonesia’s Mobile Subscriber Growth Indonesia’s Youth Market Prepaid vs. Postpaid Subscribers ARPU – Historical Achievements and Outlook
3. Demographics and Economic Outlook Indonesia’s Attraction for Foreign Investment Consumer Consumption in Indonesia
4. GSM Mobile Service Provider Profiles Telkomsel PT Indonesian Satellite Corporation (INDOSAT) PT EXCELCOMINDO PRATAMA (Excelcom) PT Natrindo Telepon Seluler – Lippo Telecom Hutchison CP Telecom (HCPT)
5. CDMA Mobile Service Provider Profiles
Leading CDMA Service Providers PT Mobile-8 CDMA Network BakrieTel – Esia CDMA Network TelkomFlexi CDMA Network Indosat’s StarOne CDMA Network Smart Telecom
6. Mobile Content and Applications in Indonesia Percentage of Mobile Revenues from Content and Applications Revenue Growth from Mobile Applications Mobile Content Providers in Indonesia Key Notes on Pricing of Value-added Services Mobile Content – User’s Desires and Frequency of Use Most Frequent Mobile Content Purchases Frequency of Mobile Content Purchases Frequency of Sending Picture Messages Mobile Gaming Application Purchases Most Popular Mobile Games Most Popular Ringtone Downloads Purchased Ringtone Age Distribution Top 25 Ringtones Popularity and Usage of Mobile Wallpaper Consumer’s Sources of Information for New Mobile Content Where Indonesian Mobile Users Learn of New Content How Indonesians Purchase Mobile Content 3G Developments and Outlook in Indonesia
7. Final Notes Methodology Definitions Notices
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