Publication Date: January 2010

Number of Pages: 15

Version
2.0

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Market Research Online Gaming Industry in Indonesia

 Research Market Indonesia Online Gaming casual games MMORPGs 

Abstract

The online online gaming in Indonesia continues to expand in 2010, with more online users spending more time playing casual and MMORPGs.   With a population of 238 million,  Indonesia is the fourth most populous nation in the world after China, India and the United States, and has a increasingly online youth market that are avid gamers.

2010 is becoming a breakout year for internet and mobile gaming services in Indonesia. Gaming companies like LYTO and GOGAME are expanding their content and presence, and have become cornerstones in building the Indonesian gaming industry with fresh and creative content and partnerships.  
 
As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers and service providers.  This report is designed to help gaming vendors, gaming developers, content owners,  vendors, service providers, and investors to understand this market and the opportunities. It includes the analysis of the market size, trends, primary research, and forecasts. It also provides an analysis of the technologies and services driving growth, identifies trends, and helps you better understand this rapidly evolving market

Table of Contents


I. Executive Summary and Methodology   

II. Indonesia
Online Gaming Market Profile
Overview of the major trends in the online game market in Indonesia
How the free-to-play model has changed the Indonesia market
Drivers 
Inhibitors
Gaming User habits

III. Forecast and Outlook

Forecast - Overall Indonesia Online Gaming Market Forecast, 2009-2013
Forecast - By type of revenue (subscription, advertising, digital distribution) and type of platform
Forecast - Indonesia Online Gaming Market Subscribers, 2009-2013

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