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Publication Date: January 2010
Number of Pages: 15
Version 2.0
Cost: US$ 900.00 for enterprise license
Delivery: By email, in PDF format,
within 24 hours.
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Forecast of the Internet Online Gaming Industry in Indonesia 2010 - 2014 |
Research Market Indonesia's Online Internet Gaming - casual games
MMORPGs |
Abstract |
The online online gaming in Indonesia continues to expand in 2010, with
more online users spending more time playing casual and MMORPGs.
With a population of 238 million, Indonesia is the
fourth most populous nation in the world after China, India and the
United States, and the population is increasingly coming online for entertainment.
This will become a
breakout year for Internet and mobile gaming services in Indonesia.
Gaming companies like LYTO and GOGAME are expanding their content and
presence, and have become cornerstones in building the
Indonesian gaming industry with fresh and creative content and
partnerships.
As outlined in this report, the online gaming market in Indonesia is
evolving into a mainstream entertainment activity and offers a number
of opportunities for content providers and service providers.
This report is designed to help gaming vendors, gaming
developers, content owners, vendors, service providers, and
investors to understand this market and the opportunities. It
includes the analysis of the market size, trends, and
forecasts. It also provides an analysis of the technologies and
services driving growth, and helps you better
understand and participate in this rapidly evolving market
Table of Contents
I. Executive Summary and Methodology
II. Indonesia Online
Gaming Market Profile
- Overview
of the major trends in the online game market in Indonesia
- How the free-to-play model has changed the Indonesia market
- Market Drivers
- Inhibitors and Weaknesses
III. Indonesia Online
Internet Gaming Market Outlook
Forecast Indonesia's Online Internet Gaming Market
Table: Indonesia Online Internet Gaming Industry Revenue Forecast, 2009-2013
- By type of revenue (subscription, advertising, digital
distribution)
Table: Indonesia Online Internet Gaming Market Subscribers, 2009-2013
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