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China Internet Gaming and Portal Market - MMORPGs and Casual Gaming Market remains under-penetrated.

New market research report from APRG outlines PRC market for Internet Gaming and MMORPG and Casual Gaming  with KPIs and statistics to measure  opportunities in the sector,

Publication Date:
June 2008
Number of Pages: 24
Number of Exhibits: 8
Delivery Format: PDF file, by email, within 24 hours 
Price: US $350 for a corporate license

For sales enquiries please email sales @ aprg.com 

Abstract:

China's online Internet gaming market is still experiencing massive growth.  MMORPGs saw revenue CAGR of 100% over the last five years, yet this is still an under-penetrated market.   

This 24 page report provides the only independent market research launched in 2008 that highlights the strengths and weaknesses of the China Internet Gaming Market, provides hard-to-find financial statistics such as online gaming ARPU, revenue market share, impact of casual games, and outlines the direction the industry is heading and why.
 
Key Learning's inside this publication:

- Outlook China online gaming revenue, growth from 2001 - 2011E
- Outlook for Broadband connections, growth from 2001 - 2011E
- Outlook for Internet Cafes, growth from 2001 - 2011E
- Why Online Gaming is so popular in China
- Why Sony and Nintendo had not had much success
- Online Gamers and their ARPUs (Casual vs Platform Games)
- How Shanda has changed the industry
- Profiles of the Market Leaders - Shanda, Netease, The9, Sohu, Tencent
- What Tier 2 gaming companies are the upcoming strong competitors
- Current Top 10 Most Popular Online Games in China
- Online Gaming Revenue Market Share

Table Of Contents:  

Chapter 1. China’s Online Gaming

Gaming Penetration - Current and Outlook to 2011
Markey Dynamics
Regulatory
Broadband Penetration
Impact of the Free-to-Play Model

Chapter 2. Profiles of the Leading Gaming and Content Providers in China

NetEase
Giant Interactive Group
Shanda
SOHU
Tencent
The9

Chapter 3. KPIs and Market Statistics
Online vs Console Games (US$ M)
Male vs Female Gamers
Online Game Population
Online Gaming Revenue Market Share
Monthly ARPU of Online Gamers
Leading Game Developers in China

Chapter 4. Conclusions
Why the China internet gaming market is under-penetrated
Why Online Games are more popular than console games
Online vs Console Games (US$ M) Outlook
Why Free to Play has changed the market
Outline of the Difficulties the Korean Game Developers have experienced in China.

Purchase Online Using PayPal - You Don't Have to be a Paypal Member

 Only US$350.00, report is delivered in PDF format by email within 24 hours

Any questions - please email sales  @ aprg.com 
  

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china MMORPGs  content portals internet Gaming Revenue ARPU