Publication Date: Jan 2010

Number of Pages: 24

Number of Exhibits: 8

Delivery Format: PDF file, by email, within 24 hours  

Price: US $900 for enterprise license

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China Internet Gaming Market - MMORPGs and Casual Gaming Market Remains Under Penetrated


New market research report outlines and forecasts the China market for Internet Gaming, MMORPG, Casual Gaming.


Abstract:

China's online Internet gaming market is still experiencing solid growth.  MMORPG revenue saw CAGR of 100% over the last five years, yet this is still an under-penetrated market.   

This research provides the only independent market insight that highlights the strengths and weaknesses of the China Internet Gaming Market, provides hard-to-find financial statistics such as online gaming ARPU, revenue market share, impact of casual games, and outlines the direction the industry is heading and why.  Understand the upcoming Tier 2 game companies that are attracting the Chinese youth market.  

Table Of Contents:  

Chapter 1. China’s Online Gaming

China Internet Gaming Penetration - Current and Outlook to 2011
Markey Dynamics
Regulatory
Broadband Penetration
Impact of the Free-to-Play Model

Chapter 2. Profiles of the Leading Gaming and Content Providers in China

NetEase
Giant Interactive Group
Shanda
SOHU
Tencent
The9

Chapter 3. KPIs and Market Statistics
Online vs Console Games (US$ M)
Male vs Female Gamers
Online Gaming Population
Online Gaming Revenue Market Share
Monthly ARPU of Online Gamers
Leading Game Developers in China

Chapter 4. Conclusions
Why the China internet gaming market is under-penetrated
Why Online Games are more popular than console games
Online vs Console Games (US$ M) Outlook
Why Free to Play has changed the market
Outline of the Difficulties the Korean game developers have experienced in China.

 

Key Metrics in this Publication:

- Outlook China online gaming revenue, growth from 2001 - 2011E
- Outlook for Broadband connections, growth from 2001 - 2011E
- Outlook for Internet Cafes, growth from 2001 - 2011E
- Why Online gaming is so popular in China
- Why Sony and Nintendo had not had much success
- Online Gamers and their ARPUs (Casual vs Platform Games)
- How Shanda has changed the industry
- Profiles of the Market Leaders - Shanda, Netease, The9, Sohu, Tencent
- Outline of Tier 2 gaming companies are the upcoming strong competitors
- Current Top 10 Most Popular Online Games in China
- Online Gaming Revenue Market Share

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 Only US$350.00 if you purchase before Feb 20, 2010. Report is delivered to you in PDF format by email within 24 hours

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